danse macabre

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What a wretched creature...

Aidana - Level 1 peasant

Vitals

VITd6HEA16 / 16
FINd10GRT14 / 14
INSd6DR 0
FRVd8

Background

The vast majority of Constantinople’s population are peasants—poor workers with few rights, no land holdings, and limited social mobility. Members of this class make their living through hard manual labor as farmers, in construction, or producing raw goods such as beeswax or textiles. On both sides of the city, peasants live, crammed into tenement housing and are levied with high rents and taxes—payable either in cash or in kind (with livestock, foodstuff, raw goods, etc.)—in exchange for their housing and for their safety within the city. Peasants are further mandated to serve as soldiers whenever the city comes under attack—either from hordes of demoniacs or invading armies—with many receiving cursory training in polearms and archery.
Due to a lifetime of poverty and hard labor, peasants are robust, physically tough, and resourceful. Pilgrims from the peasant class have access to a wide array of powers centered around combat, survival, and mutual aid.

Humour - Sanguine (blood) 🜁

Ruled over by Jupiter and identified with springtime and the element of air, the sanguine are often carefree and optimistic, known for their joviality. Though affable, supportive, and socially fluent, the sanguine also tend to be flighty and can be seen as somewhat shallow.

First impressions (passive)

The first time you make a FRV/charm check against a human target, add +1.

Crime - Heresy

The crime of heresy is broadly defined as the denial, or distortion, of orthodox religious dogma. In the years following the Abandonment, religious institutions have failed to explain the curse of deathlessness. As time wears on, these largely dogmatic theories have begun to splinter away from orthodoxy, taking on a life of their own and leading to the development of several competing heresies. The Christian Patriarchate, in particular, views heresy as a severe crime, often torturing those accused for a confession before handing them over to the Canticum.
Within the walls of Constantinople, two major heresies have taken root in the shadows: the Undying Episcopate—a pro-demoniac heresy—and the Bogomils, whose dualistic gnosticism is viewed as heretical by both the Ulema and the Patriarchate, as well as the synagogues of the Timariot.

Heretic (passive)

Convicted as a heretic, you make FRV/charm checks that target NPCs marked as clergy or as adherents of your former faith with disadvantage.

Powers

Animal husbandry (passive)

You have spent much of your life working and living alongside animals—as both companions and livestock. When making a FRV/charm check targeting animals, add +1.

Folklore (passive)

You have a keen interest in—and memory for—fables and folk traditions. When making an INS check to recall local lore, history, or gossip, add +1.

Set camp (1-hour)

When not under direct threat, you may burn 3X GRT: you may shorten the duration of a short or long rest by X hours to a minimum of 1.

Maleficia (1/8)

Prehensile tail [1/3]

You have a hairless, monkey-like tail that extends from the base of your spine that you can manipulate to grab objects. Your thin, nascent tail is around 2 feet long, too small and weak to be of use except when having a small extra limb would help.

Drawback: You cannot wear normal armour.


LVL 1 (permanent)

GM’s discretion: +1 on certain FIN checks.

Equipment

Silver: 0

Inventory (7/9)
NameTypeDescriptionSlots
Quillon daggerShort blade

A common short dagger with a simple crossguard. Especially effective at finding gaps in armour.

Inflicts d2 + dFIN damage, ignoring DR.

1
RationsFood

Preserved foods: typically manchette bread, dried fruit, pickled vegetables, and nuts.

1
WaterskinDrink

A tanned bladder containing potable water.

Consume to gain d2 GRT (not exceeding max).

1
Theriac salveMedicine

A small pot of ointment made of 70 fermented herbs, viper flesh, and opium.

Consume to regain 2d4 pool.

1
TorchLight source

A length of wood with a bundle of oil-soaked rags fastened to its end.

Creates a 30-foot radius of light for 2 hours.

1
Iron and flint firestarterTool

Produces sparks to ignite a flame when struck together.

Required to ignite fires and light sources.

1
RopeTool

A length of woven hempeb rope 50 feet long.

1