default - Level 1 Wetan Scrubjer
Vitals
| COM | d8 +1 | HEA | 18 / 18 | |
| MOV | d8 +1 | GRT | 22 / 22 | |
| REA | d4 | DR | 0 | |
| WIL | d10 | |||
| CHA | d12 | |||
Overview
Rank: Stillfleeter Minima Nonfactor, Subclass Petty −A
Class - Co. Fixer
When the Co. needs something or someone to dissapear, they call you. You may not have official Co. training, but you have the connections and experience to get things done. Your job is to protect voidminers from being discovered in or implicated by "incidents", reduce blowback to the Co., and to make sure politics never interferes with a crew's ability to do their job.
Species - Wetan
These large, spiny, insectoid beings trace their origins to the major province-world of Calayat. (Probably—some wetans believe Kakudun or even lost Nașudrūn to be the true Ur-Wetana.) Of all of the nonhuman sapients whom humanity has encountered, wetans are psychologically the most similar to the gregarious ape. For one, many “cricks” seem to love voidmining as much as adventurous humans.
Origin - Spindle
At some point in time your ancestors moved to Spindle permanently, and unlike first and second generation immigrants, you no longer identify with your home world.
Hustle - ‘Avvenger
You find and sell antique bits and bobs for a living.
Advantage: You have advantage on WIL/perceive checks while in technoruins, including hulks and Spindle but not the “wild” of the Escheresque.
Disadvantage: You have disadvantage on WIL/perceive checks in primarily organic environments.
Biography
You grew up in the Near Bays, sharing air, bunks, and rumors. When the stiffworks reopened, you signed on as expendable labor. Now you want off-Spindle—rich, famous, or erased, you don’t care which.
Kin
- A low-status minion who specializes in ushering objects and persons into the unknown.
- A powerful contact with a lot of influence.
- A Grimmle crab-spotter working the Near Bays, missing fingers and predicting storms by scars.
- A provincial governor.
Teloi
- Passion – You fulfill your telos when you put love before self-interest (or reason).
Presentation
I don’t believe in fate. I believe in properly timed explosions.
Secret
Tell No One
Almost died when your first refactor sent you on a solo training mission that was far above your proverbial pay grade. Was it a suicide mission, assigned as an act of revenge? If so, why? What did you see out there? How did you make it back to Spindle alive?
Languages
Spin, Rasp
Powers
Class
Bury Deep (Standard)
When you need to get rid of a critical piece of evidence or make sure someone isn’t found, this power allows you to make anything under your control “disappear.” Your low-status kin is someone who specializes in ushering objects and persons into the unknown. Burn 4 GRT for a small object, 8 GRT for a large object or dead body, and 24 GRT for a restrained-but-alive sapient; your kin comes to take care of the matter, assuming they are reasonably able to access the object/body. Your kin is occupied with this for d6 days and can’t be summoned for other tasks (i.e., using this power occupies one of your low-status kin for 2 IRL game sessions).
Prompt Arrival (Passive)
Your people arrive when you need them to. Summoning your kin costs 5 GRT instead of 10.
Friends in High Places (Passive)
Replaces cleaning crew. Your low kin become powerful. Your powerful kin have more resources, access, trust, and abilities when compared to low kin. You can use the powerful kin guide on page 84 of the CRB as examples.
Species
Arthropod (Permanent)
You gain a permanent bonus of +1 MOV.
Mandibles, Spiracles, etc (2 round)
You can metabolize a much greater range of chemicals than hominins, only a few of which are cognizable to them as “food”—from rotting fungusbark to human-urine energy shots. Whenever you encounter something possibly edible, make a WIL/resist world check. Take that result and roll as many d4s. For every resulting 4, you regain 1 point of pool, assigned to HEA or GRT as you like. (The GM gets final say on what things around you might be “edible,” but they should be generous!) Eating possible-food takes at least 20 seconds (two rounds).
Pheromonal Language Speaker (Permanent)
Wetan is actually a family of so-called rasp-languages: it involves pheromonal and electrical signals that nonbugs can never fully understand. It is weakly mutually intelligible with other bug languages such as Cryptocerid (extinct), Mantish (on Terra), and Yuggothi (the language of the mi-go).
Big Spiky Hard-Shelled Bug (Permanent)
You gain a permanent bonus of +1 COM.
Advanced Powers Lists: espionage
Gear
Voidguilders: 220 gl
Armor
None
Weapons
| Name | Damage | Range | Description | Tech |
|---|---|---|---|---|
| Unarmed | d2 | - | 1 bio |
Other
| Name | Description | Tech |
|---|---|---|
| Standard Environment Suit | Allows you to safely operate hazardous environments for 12 hours. Must be repaired whenever you suffer a cumulative 10 HEA damage in the hazardous environments. | 5 clank and 2 bio |
| Marmalade of jabjabyr fruit and munkey tallow | delicious. | Unknown |